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Bản cập nhật tháng 5/2012 của UDK

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Bản cập nhật tháng 5/2012 của UDK Empty Bản cập nhật tháng 5/2012 của UDK

Bài gửi  Admin Mon Jul 02, 2012 6:53 pm

Linkdownload: http://www.unrealengine.com/en/udk/downloads/

Epic Games Releases May 2012 Unreal Development Kit Beta
May 1 2012

Epic Games, Inc. has released the May 2012 Unreal Development Kit Beta, the latest version of the free edition of Unreal Engine 3 that provides access to the award-winning 3D game engine and professional toolset used in blockbuster video game development, architectural visualization, mobile game development, 3D rendering, digital films and more.

RealD Integration

Bản cập nhật tháng 5/2012 của UDK May2012-RealD3D-640x194

RealD, a leading global licensor of 3D technologies, incorporates its best-of-breed stereoscopic 3D gaming solutions into the Unreal Engine. The RealD Gaming Toolkit will allow for PC and console games to be rendered in stereo 3D and brings developers features such as depth budget allocation (DBA) and AutoCAM. Read the full story and download the SOL: Exodus demo showcasing the 3D implementation.

UDK Showcase Antichamber

Bản cập nhật tháng 5/2012 của UDK May2012-antichamber-640x360

Antichamber is a psychological exploration game that took one look at reality, shook its head, and then decided to rewrite everything. Set within a world whose rules resemble those of an M.C. Escher painting, this game will mess with your head and make you question everything you think you know about how games are supposed to work. Sound mind-bending? It is.

Make Something Unreal Live at the Gadget Show Live 2012 Overview

Bản cập nhật tháng 5/2012 của UDK May2012-MSULwinner-640x424

The Commando Kiwi team took top honors in the Make Something Unreal Live competition during the Gadget Show Live 2012. Read the full story.

May 2012 UDK Beta Upgrade Notes

New Features and Functionality

RealD Integration
Incorporates best-of-breed stereoscopic 3D gaming technology in the Unreal Engine which allows for PC and console games to be rendered in stereo 3D
3D experience improved by allowing management of camera separation and 3D depth effects in real time
Depth Budget Allocation and AutoCAM available with the RealD Game Developer Toolkit
Free demo showcasing the implementation available on our Insider Blog
Advanced Environment Color
A simplified directional environment light where the environment color depends on direction
It is blended between 2 values: ‘environment color’ and ‘environment sun color’
For example, the side of the sky with the sun could have a slightly warmer and brighter hue compared to the opposite side

Bản cập nhật tháng 5/2012 của UDK May2012-AdvancedEnvironmentColor-600x552

Bản cập nhật tháng 5/2012 của UDK May2012-AdvancedColorUI-600x477

Mobile Shader Key Tool
Translates mobile shader keys into a human readable form
Shader keys specify the configuration of a particular shader that is used in the game
The bits in these keys used to be counted ‘by hand’ which involved counting the position and looking up the source code, this is no longer necessary
Non-default key bits are highlighted in bold

Bản cập nhật tháng 5/2012 của UDK May2012-MobileShaderKey-600x720

Unreal Editor
DrawScale is now applied correctly in editor to BSPs
“Ok to All” will now work when move/renaming several sound files in the content browser
Problems with coverslot selection and dragging are now fixed
Warning dialogs now launch when reimporting an asset that is older than the one currently loaded
Fixed a crash that occurred in the AnimSet Editor when removing Material slot [0] from a skeletal mesh that has more than one slot
Wireframe edges now render when importing a brush
Matinee
Matinee keyframe selection now happens on mouse release, not press
Cameras imported into Matinee from FBX files work properly now
Mobile
New Scaleform HUD for Unreal Tournament maps is now used on mobile devices too
Fixed crash if mobile emulation mode is enabled when non-mobile features are used in a map (e.g. landscape and morph targets), default material will render instead
Mesh particle stat tracking now works properly on mobile
Config option ShouldTrackFPSWhenNonInteractive added to allow fps charts to be generated for non-interactive scenes. False by default in Engine. True for UDKGame
Texture Paint
The Texture properties window will now update the texture after committing in texture paint mode
Added an error in the Mesh Paint Window when the Undo Buffer has exceeded its maximum memory
Textures in the window will also say how many possible Undo actions are available
Fixed banding issues
Fixed the slowdown during undo/redo
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